So yes, Borderlands is less interactive in those regards, but I’m not actually talking about any of that. This a rather obvious statement if you take it literally: There are fewer puzzles to solve in Borderlands, fewer moments of exploration, and really just fewer moments of any non-dialogue gameplay. To put it simply, Borderlands feels less interactive than Telltale’s The Walking Dead, the series that arguably put them on the mainstream map. Tales From the Borderlands feels like a different sort of Telltale game, one that, weirdly enough, seems to deemphasize the dialogue choices that have come to define Telltale. Thankfully, I’ve finally gotten back on the Telltale horse again with Tales from the Borderlands and it feels… weird. I’ve always enjoyed the developer’s output, everything from Sam and Max to The Wolf Among Us, but I’ve fallen behind on their more recent series like Minecraft: Story Mode, Game of Thrones, and Batman. Telltale has told what is probably the most intimate and sincere story told in Gearbox’s universe, and it’s one I won’t soon forget.It’s been a while since I’ve played a Telltale game. It lacks the same barbaric “every-man-for-himself” morality that fuels the looting and grinding in favor of a tale about people that would be viewed as the worst Pandora has to offer banding together for more than just profit, bloodlust, or a Vault. Rhys and Fiona’s story is unlike the majority of Borderlands. Thanks to its setting, Tales from the Borderlands has had some of the more elaborate set pieces of Telltale’s recent offerings, but “The Vault of the Traveler” takes this a step further by taking the QTE format the studio often utilizes and making it a little more complex and involving, as well as unique based on your decisions.īut even with the reveals and the consequences, “The Vault of the Traveler,” and ultimately Tales from the Borderlands as a whole, shines in the humanity it brings to those living on the spinning deathtrap that is Pandora. These consequences will change the way the final action sequences play out, which are some of the best-choreographed scenes Telltale has designed. Everything from how you treated a person in passing, how you presented yourself to your enemies, and even how much money you spent over the course of the series has a consequence you can point to in “The Vault of the Traveler.” It may not be anything that will alter the course of the story, but it’s still something tangible, and will give players something to discuss as they each see what options are available to them thanks to their choices across each episode. The way that even the smallest of choices factor into the end of Tales from the Borderlands is clever, and was also something I wouldn’t have predicted going into the episode. The reveals that come with the story finally catching up to the present timeline were unexpected, but they also offered characterization for people who had been mostly working in the background for much of the series, and felt like a natural progression of the story after the events of “The Vault of the Traveler.”Īs the final episode of the series, “The Vault of the Traveler” is also the culmination of all your choices as Rhys and Fiona throughout the series. This leads up to the game finally reaching the present-day framing device, where Rhys and Fiona have been captured and interrogated by a masked man. While the end result is disappointingly similar regardless of what the player chose to do, Jack’s role in Tales from the Borderlands ends with perhaps the series’ most gut-wrenching sequence, one that shows a side of Jack that wasn’t even seen in Borderlands proper. “The Vault of the Traveler” begins immediately after Handsome Jack has taken over Helios (whether by force or with the help of Rhys), and the space station then erupts into chaos as the presumed-dead dictator begins to wreak havoc upon Hyperion’s staff. In its final hours, Tales from the Borderlands delivers moments I wouldn’t have thought it was capable of when Rhys and Fiona first met on Pandora in “Zer0 Sum,” and while there are certainly moments of laughter-inducing comedy, “The Vault of the Traveler’s” best moments come from the ones that are dark, humanizing, and rooted in sacrifice. Much of Telltale’s take on Pandora has excelled due to its stellar writing, difficult choices, and hysterically dark sense of humor, but “The Vault of the Traveler” closes the curtain on Rhys and Fiona’s story with the series’ most emotionally-charged scenes. Tales from the Borderlands ends on a more human note with “The Vault of the Traveler,” as it manages to make everyone in its cast, from the most despicable to the most mechanical, feel like a living, breathing person through the course of the episode.
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